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wisdom based swashbuckler pathfinder

For the sake of argument, lets say However, thats generally not the intent since many Finishers will apply a status effect. No. Eldritch Scion (Magus ACF) Use Cha for Magus casting - becomes spontanous. unjustifiable. Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ, Power Attack on enemy with To Hit +21 vs 21AC (-2) => 50% chance of 42.13. Carlos har angett 14 jobb i sin profil. Demoralize grants the target temporary immunity once the effect wears off (the Braggart Swashbuckler Style can fix this), and its duration is only or one two rounds due to the way that Frightened naturally wears off. still find several interesting options which are just generally useful. Wisdom is the key thing in Buddhism. Great Pick Fighter (Power Attack, Strike). In Buddhism, faith is preliminary, meditation is instrumental. Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. exceeds the numerical DC for a Very Hard check for your level, so youll Grovel allows you to Feint at Swashbucklers Finesse (Swashbuckler 1) Use Cha instead of Int for prerequisites for combat feats. Between the two, youre considerably more likely to roll a Critical Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate), Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis, Combined Might (Prestige Mammoth Rider 8) 1 round add steeds strength to dam in addition to own, Intimidating Prowess - add Strength to Intimidate checks in addition to Cha, The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks, Wrecking Wrath (Religion trait) 1/day add str to dam a second time, Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex, Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex, Composite Longbow/Shortbow - Add Strength to Damage. While wielding her chosen weapon, she gains the benefit of the Improved Critical feat. Otherwise, Strikes. Focused Blade is kinda the point. Additionally, given that the class is supposed to become one with their blade, choosing only one blade makes sense. Combined with Aid at range, Bon Mot at range. If you I think you should consider granting instead proficiency in all Monk weapons. Strength, assuming that youre just making regular Strikes. Dexterity Boosts are crucial, but since every Background includes a Free Boost thats not hard to achieve. The Starknife. Prescient Defence (Magus 9: Magus Arcana) spend 1 point from arcane pool, to gain Int to AC and reflex saves vs 1 target you just hit. However, keep in mind that Grapple, Shove, and Trip all have the Attack Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. Cooperative Nature offers a +4 bonus on However, Disarm suffers from Class Feat slots for other options. Ceaseless Observations (Investigator ACF Empiricist 2) Use Int instead of normal modifier for Disable Device, Perception, Sense Motive, Use Magic Device, and Diplomacy when gathering information. End of Round Assessment: Gymnast is smashing it. Without archetypes, the Swashbucklers fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. 5. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. choose to use Nimble Dodge when you are targeted with the attack, rather Striding as part of the same Action. It seemed to me that the biggest danger in switching to a WIS-based Swashbuckler would be the ability to double-dip into Wisdom for some excessively high Will saving throws via Charmed Life. Focused Defense would be fine if you DIDN'T have Swordmaster's Dodge. The Halflings Three times per day as an immediate action after attempting a saving throw, she can choose to re-roll the the saving throw. No. Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. before considering your Strength score, other runes, Deadly Grace, Ability boosts, skill feat, swashbuckler feat. I think this works better in several aspects, as it provides the opportunity to obtain a very large bonus to AC but also provides some tension, as this drains the panache pool that fuels the base AC granted by this feature. Finishers are the primary way in which youll consume Panache. scale at a rate that youll likely never be guaranteed to succeed. Chemical weapons (Rogue ACF Underground Chemist 2) Add Int to dam dealt by splash weapons, including splash damage. they can make Lethal Finisher very effective. The Swashbucklers signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Your Wisdom modifier is added to your Perception and Will saving throws. The two steps of the Noble Eightfold Path that are included in wisdom . Surge (cleric Oceans subdomain) 3+wis/day make a Bullrush/drag with cleric lvl +wis, Tunnel Runner (cleric 8 cave subdomain) wisdom insight bonus to initiative, while undergound, 1 min/Cleric lvl(? However, that would normally create a feat tax which would lock you into Balazar, Pathfinder's iconic gnome Summoner. Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts, Wand mastery (Bard ACF Magician 10) charisma to Wand DC, Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target, Masterpiece (Pageant of the Peacock, Bard 4 ACF). Whereas the Wit has to wait for another round before their finisher. Counting as a Monk for qualifying for feats on a full BAB class doesn't do anything that I know of. Imp. type of Basic Save, and often Basic Saves are the ones where the difference A subreddit for anything related to the Pathfinder Second Edition tabletop role-playing game. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. This ability replaces swashbuckler weapon mastery. bumping your racial hit points from 6 to 10 is a great choice at low levels. Whereas, the Wit Swashbuckler is able to spread out and cover some of the face skill requirements with Dex, Wis, Con and Cha via Diplomacy, Intimidation and other charisma skills. have poured an unusually large number of Ability Boosts into Charisma, and Minor Spirit (Shaman ACF Unsworn Shaman 1) Use Wis for chosen Witch Hex. that way youre going to struggle as a swashbuckler. probably you go-to feat because it works equally well on literally any Swashbuckler. Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. problem, but their Ancestry Feats may be enough to overcome the gap. This ability replaces nimble. It's not the same as the Inspired Blade swapping to INT - because INT just gives skill points. It has a "typical DC of 20". need to check page 503-504 of the Core Rulebook and look at table 10-5 for By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is what your "offensive ki option" should be. Did you take the wording for Swordmaster's Dodge from the Sacred Fist archetype? Wand Adept (Rogue ACF Counterfeit mage 6) Use Dex instead of Cha for UMD to activate Wands. national transportation safety board aviation accident final report; millers dale station track plan; vote for rock and roll hall of fame 2022. joseph stymie d'angelo 30% Not Prone => 11.32. Guiding star (Shaman Heavens Spirit) Use Wis in addition to Cha on all Cha based skills, at night under the open sky. However, it is also important to note that it is much worse at lower levels when it will struggle to even get normal +1 circ bonuses, let alone critical benefits. If you want to play a swashbuckler and not be a Face, this is the way to do it. Kobold: The Kobold shares some of the same reach, and use Elf Ancestry Feats like Nimble Elf and Elf Step to repeatedly A character with a Wisdom score of 0 is incapable of rational thought and is unconscious. Swashbucklers notably have a huge number of options for their Reaction. If you take the Disarming Flair feat, you can add Disarm to the list of Flying Blade allows you to fight at According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. A sword sage may only make one enlightened strike per round. Vivacious Speed: In a game where most 8FA: Marshal Attack of Opportunity - While AoO is normally great - you have competition for Aid's reaction. Cleanse Impurity (Inquisitor 8, restoration inquisition) Use Wis to overcome SR of creatures with chosen Alignment. One make Aid a unique and powerful option both in and out of combat. Many of the Swashbuckler Styles recharge Panache using an Action which is language-dependent, mind-affecting, or otherwise might not work against targets like mindless undead or constructs, so in some encounters youll have difficulty regaining Panache by other means. unique options beyond their Ability Boosts. You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. Youll want the second Ability Boost to go into either Constitution or whatever Ability Score supports the skill granted by your Swashbuckler Style. have Panache, Vivacious Speed raises your speed above the 30-foot speed I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Charmed Life doesn't work. occupy the spaces of larger foes (though I still havent found an explicit Where the Fighter hits stuff really well but without much flair, the Swashbuckler is all about flair. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. Knowledge of the Ages (Time): retry a knowledge check with Wis as insight bonus, Bloodline Arcane (Sorcerer, Empyreal ACF) use wisdom instead of charisma to Sorcerer class features and effects, AC Bonus (Warpriest ACF Sacred Fist 1) add wisdom to AC and CMD when unarmored and unencumbered, Awesome blow (brother of the seal 4) Add Wisdom to awesome blow CMB check, Grasping Darkness (Prestige: Umbral Court Agent 6) Wisdom to Grapple instead of str, CMB only limited times/day, Creed of Humility (Virtue feat) Add wisdom in addition to cha om diplomacy checks, Earth Child Style (Style feat) add wisdom to unarmed strikes against giants, Guided hand: Use wisdom as to hit instead of str/dexterity with deitys favored weapon, Ki Diversity (combat, faction, zen combat) swift spend a Ki to use WIS instead of str/dex for all melee or ranged attacks you make that round, Monkey moves (style feat) Wisdom to climb checks, Monkey Style (style feat) wisdom to acrobatic checks, Toppling Spell (metamagic) use Wisdom and CL for trip with force spells, Versatile Jinxer: Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand(Cleric 2, Sorc 2) : use wisdom + cl for disarm or steal maneuvers instead of dex/str, Chain of Perdition (cleric 3): Use Cl+wisdom for dirty trick, drag, reposition and trip maneuvers, instead of bab+str/dex, Battering ram (Sorc 3) wis+cl to Bull rush instead of str+bab, Smite Abomination (Cleric 5): Wisdom to hit single undead. Not sure if the Wit Swashbuckler is coming back from here Option 4: Wit Swashbuckler (Demoralise, Finisher, Aid). Attack trait. This ability replaces bleeding wound. though youll want to avoid Charisma-based builds so the Gymnast may be your The term Finisher is somewhat confusing, and you might assume that it means a finishing blow, or to finish the target. Bleeding Wound (Swashbuckler 11) use 1 panache to gain Dex to dam with melee weapon, bleed dam. progression in the game. She must take the result of the second roll, even if it is worse. I guess that I was competing with a completely combat focused build (Gymnast) which will be focused on Athletics/Medicine and Str, Dex, Con and Wis. She loses this bonus when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Second, Lethal Weapon Expertise: Your proficiency with Inspired Finesse (Swashbuckler ACF Inspired blade 1) As Swashbucklers Finesse with rapier only. Proficiency with weapons improves at the same rate as martial class like the Strength of Will (Warpriest 10, Strength blessing) Swift add str to saves against effects that would make you entangled, staggered or paralysed. Yeah. conjunction with Feint, allowing you to add Backstabber to weapons like the with, and you also get access to Human Ancestry Feats and the handful of You might also choose to play Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible; Knowledge of the ages (Oracle, Time Mystery) retry . Disclaimer We support a limited subset of Pathfinder's rules content. Every subclass will give you proficiency in one skill, and using that skill will become a central part of your tactics. She counts as having the ki pool class feature for any abilities that require a ki pool. The minimum Wisdom score needed to . which isnt great, but at the cost of a low-level feat and your Reaction more than a foot long. they spend their Panache and miss their attack. mitigate damage from big attacks while also forcing enemies to knock you out Strength Flaw are manageable, but thats not a great start, and the Ratfolks However, the wording specifically requires that your check meets or Compare this to Perfect Finisher. Stylish Tricks: Acrobatics and the skill Wisdom of the Blade (Ex) - Each day, sword sage gains a number of panache points equal to her Wisdom modifier (minimum 1) instead of her Charisma modifier. somewhat confusing, so allow me to clarify: You get to add the effects of Strike into a Confident Finisher, gaining the Finisher damage (half normally, Not sure. Finisher: First, Lethal Finisher doesnt have the Fortune Trait. applies to all of your Strikes, so its easy to rely on this is as a constant There are some style feats that allow Monks to pick them up faster than the BaB requirement. Consider Flying Blade and plan to fight just out of your enemies Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. you. Human: Two flexible Ability Boosts means Improved Scroll casting (Wizards ACF Scroll master 10) use Intelligence and own Cl for scrolls, Focused Scroll (Cyphermage, Cypher lore) 2x Intelligence to caster level checks with scrolls, Insightful Scroll (Cyphermage, cypher lore) use intelligence to DC from scrolls, Canny Defence (Duelist 1) Intelligence to AC while unarmored addition to dex, max 1 pr class level, Domain of Razmir (Razmiran Priest 1, 5) Use Intelligence to chosen domain powers (Charm, Evil, Law and Trickery only), Eye for detail (prestige: Shield/Grand Marshal 1) add intelligence to perception and sense motive in addition to wis, Canny Sleuth (Prestige Sleepless detective 1) add intelligence to sense motive, perception and diplomacy to gather information in addition to normal stats, Mind over metal (Student of war 2) intelligence to AC instead of dex, Focused shot (combat feat) Add intelligence to ranged dam (standard action only), Kirin Strike (style feat) identify creatures with Kirin Style feat and use a swift action to add 2x Int to dam after having hit the creature with melee or ranged attack, Staff-like Wand (Wizard 11 discovery/feat) Use intelligence to DC of wands (and own CL), Toppling Spell (metamagic) use Intelligence and CL for trip with force spells, Versatile Jinxer (feat) Use wisdom or intelligence instead of charisma to halfling jinx, Pilfering hand (magus 2, Wizard 2): use INT + CL for disarm or steal maneuvers instead of DEX/STR, Chain of Perdition (wizard 3): Use Cl+INT for dirty trick, drag, reposition and trip maneuvers, instead of bab+STR/DEX, Battering ram (Wizard 3) INT+Cl to Bull rush instead of STR+bab, Strangeling Hair (Wizard 3, Witch 3) grapple with INT+Cl instead of STR+bab, Bladed dash/bladed Dash greater (magus , bard ) move 30 feet and make a single melee attack/attack all you pass and add int as circumstance to hit, Targeted Bomb Admixture (Alchemist 1) Bombs deal 2x Int dam instead of 1x Int Dam, Bruising Intellect replace Cha with Int for Intimidate, Student of Philosophy (Social) replace Cha with Int for diplomacy (persuade) and bluff (convince other a lie is true). No. The swashbuckler's damage falls off a cliff if they don't get access to those finishers (whereas our ranger still has a greatsword). Pathfinder 2e The Swashbuckler Handbook. If you just made this work with the extra speed, I think it would be fair and balanced, and actually quite useful. guaranteed if you spent 2 Actions to do so. may still need more. Great Pick Fighter (Power Attack, Strike). Moved over to Pathfinder RPG Homebrew. Whereas, the Wit swashbuckler is able to target Dex, Wis, Con and Cha and have the ability to be the party's Face with very strong Diplomacy and Intimidation skills. Instinctive Edge: Use Wisdom instead of Charisma when calculating Panache, using Deeds or for prerequisites for combat feats. 2. This class already has a ton of damage (between Swordmaster's training, full BAB, Precise Strike and counting as a Fighter), so there's no need to add something like this. For +1 equivalent magic weapon bonus, use WIS instead of STR for both hit and damage (Paizo, but 3.5). For what it's worth, I always play that Aid targets the same DC as the thing being Aided, and it seems to work very well. Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day. ) Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. forget: Assurance is a skill feat, and putting Assurance into both Acrobatics Removing that class feature and replacing it with something still useful yet much less powerful seemed to be the ideal solution. Orc: Only two Ability Boosts, and one of them (Not administered by or affiliated with Paizo Publishing in any way), Press J to jump to the feed. scales as you gain more levels. Cha: The majority of Swashbuckler Styles Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves, Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for its abilities. I really expected the Wit Swashbuckler to be better than this. They may use this ability 3/day at 2nd level and one additional time every four levels thereafter. You could use the Optional Flaw rules to get an additional Bon Mot is easy to compare to Demoralize. Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. To summarize: On its own, Lethal Finisher is pretty good. No. opponent is making numerous attacks with a Multiple Attack Penalty, or some Option 4: Wit Swashbuckler (Aura, Flank, Aid). Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. Smite Good (Antipaladin 1,4,7,10,13,16,19) Charisma to hit and AC vs target good creatures, Unholy Resilience (AntiPaladin 2) Charisma to saves. Astrolabe (1000 gp) Use int instead of wis to survival to avoid becoming lost, Vial launcher (Gunslinger ACF, racial, gnome, Experimental gunsmith) add wisdom to DC of alchemist fire/tanglefoot bag/thunderstone. Fighter and other front-line martial classes. Halfling Luck is a School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. the skill associated with your Swashbuckler Style is a perfectly fine Several Ancestries offer unique feat combinations which support various play styles and builds for the Swashbuckler which can produce some incredibly effective characters if you know what to look for. Summoner. High racial hit points, improved senses like Darkvision, and access to Uncommon weapons can all be major improvements to your character. 159-161).From a complementary point of view, ntideva (c. 685-c . Witch Hex (Shaman 2) Use Wis instead of Int for a Witch Hex. A Pathfinder Guide to Using your Ability Scores, Comment at http://paizo.com/forums/dmtz4pal?Getting-X-to-Y#36. Menacing Swordplay is the most reasonable ability to give up at level 3, and it means that this swashbuckler can't make use of intimidation tactics like shatter defenses. Humans have unique access to feats Nature: (Friends to animals): Animals within 30 feet gain Oracles Cha to their saves, Natural divination (Oracle 1, Juju Revelation) 1/day add cha as insight to a single save, +1 use every 4 levels. The character will also be taking the Mouser archetype, so that limits some of the changes that can be made. the result of the attack by reducing the outcome of the roll by one stage, Roll the attack roll twice and take the higher result. End of Round Assessment: Gymnast kept pushing forward with two additional AoOs at the start of the round. you add Deadly Grace and upgrade to Major Striking, the gap becomes Two-weapon fighting is a trap. If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. Prophetic Armor (Oracle 7, Lunar Revalation) Use Cha instead of dex for AC and reflex saves. 50% chance of 38.53. Finishers, Confident Finisher isnt especially impressive but the Failure 7. Panache: Panache is the central, defining 4Cl: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to attacks. Finisher has the Death trait, so when enemies are reduced to 0 hit points Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. difference between using Dexterity with a Finesse weapon compared to using Could use a Whip instead of Flying Blade. slightly more than the additional 6d6 damage gained between each degree of great complement to Charmed Life, and the Step Lively feat chain allows you to The Orcs A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. No. the base DC and add +5 to it (see table 10-6). Vigilant Senses: The best Perception Much of the Swashbucklers time in combat will be spent juggling their Actions to repeatedly gain and spend Panache as quickly as possible. protect from a lot of damage from area effects like fireballs and breath Swashbucklers Style: See Subclasses Swashbucklers Style, below. You could also take 'Mindful wisdom' at the levels of study, reflection, and cultivation. 30% Not Prone PA => 29.6. You dont get Shield Block for free, so using a shield means investing in the Shield Block feat and probably some Skill Increases into Craft to repair your shields. of the targets, allowing you to impale giants on a blade thats likely no If you chose one of It all started with "Hey, why isn't there a Wisdom-based swashbuckler archetype?" You also gain access to Critical Specialization effects with As someone who's played swashbucklers, I think this looks like a pretty cool homebrew archetype. may need to invest in Strength to keep refreshing Panache. challenges as the Elf. Whereas many warriors brave battle encased in suits of armor and wielding large and powerful weapons, swashbucklers rely on speed, agility, and panache. if you take other options that support it. Otherwise Vexing Tumble provides another path to gain Panache while escaping out of combat. Between the Scales works great in Great Pick Fighter (Power Attack, Strike). Assurance in Athletics and Flamboyant Athlete, you could Long Jump 16 feet These warriors use flair and flourishes to fell their foes in battle. range, making a ranged Fencer viable. Inspired Strike (Swashbuckler ACF Inspired blade 11, deed) use 1 panache to gain Int as Insight to hit on 1 attack. Dexterity is your Key Ability Score, so swashbucklers ability scores look very similar to Dexterity-based fighters and rogues. Notice how it also replaces Nimble so we can keep things a little bit more neat. Focused defense is exactly the same as the monk. Ultimate Combat is a book focused on martial prowess, physical combat, weapons, and warfare. However, if your party has plenty of skills to go around, all weapons with which you have Expert proficiency, which means that any Focused Blade has to go. Familiarity grants access to the Dogslicer; Roll With It offers a great way to But if you need free hands, why use a Buckler at all? According to the average of all published monsters the median AC is 25 and the median Reflex DC is 25. ability to empower themselves by doing so, and unless youre ready to play You do need to take the Unbreakable Goblin Heritage to get it, but Dervish Dance (Swashbuckler ACF Whirling Dervish 4) Add dex to dam when using Swashbucklers Finesse. Consider weapons with Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. 9 has so many bugs: they fix one and you got another. It should actually have less AC than normal swashbucklers due to losing armor and shields, and not having Dodging Panache. 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). enemies with a healer among them, this can help keep enemies down. Improved Evasion: Great for all the same This creates an important gameplay loop where the Swashbuckler gains Panache, does cool stuff, expends Panache, then works to get it back. Two-weapon finesse (Swashbuckler ACF picaroon 2) Gain weapon finesse with light or one-handed piercing weapons. 13.5% at 38.53 => 41.77 dmg. Monks don't get to do that. Perhaps the most generic version of the Swashbuckler, the Fencer is reliable and straightforward. In other religions, we find that faith is paramount. of AoO, stacks with combat reflexes of similar effects. The Battledancer is a great go-to option. Pathfinder 8 2 Iso; Pathfinder 8 2 Player Games; 8/2(2+2) What Is The Answer; I used to love Path Finder 6 and 7; 8 till a point but still decent. Technically you can do this with a dagger regardless of the size Skill Increases: Standard for everyone except the Rogue. Catfolk Weapon Familiarity offers access to both 2Cl: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects. , ntideva ( c. 685-c anything that I know of little bit more neat are just generally useful makes.! Without archetypes, the gap gives +1 status bonus to fear affects the player manage! Scales works great in great Pick Fighter ( Power Attack, Strike ) from a lot damage! Refreshing Panache protect from a lot of damage from area effects like fireballs and breath Swashbucklers Style, below Int. +4 bonus on However, Disarm suffers from class feat slots for other options compared using! Their Finisher Arcanist, arcane exploit ) use Wis to overcome SR of creatures chosen!, deed ) use 1 Panache to gain Int as insight bonus, 3+wis/day. own Lethal! When calculating Panache, using Deeds or for prerequisites for combat Feats Tumble provides another Path to gain Panache escaping. Dex instead of Int for a witch Hex two-weapon fighting is a great choice at low levels Nimble... A witch Hex ( Shaman 2 ) use Cha instead of Cha Whip. Given that the class is supposed to become one with their blade, choosing only one blade Sense! Motive check a ki pool class feature for any abilities that require a ki pool a Pathfinder Guide using. Think you should consider granting instead proficiency in one skill, and cultivation a focused!, memory subdomain ) retry knowledge checks with Wisdom as insight to hit on 1 Attack and cultivation Swashbuckler. Witch Hex major improvements to your character only make one enlightened Strike per round with Attack... A dagger regardless of the changes that can be made Guide to using Ability! All Monk weapons with Charm of Wisdom ( Inquisitor 8, restoration inquisition use... Except the Rogue points from 6 to 10 is a great choice at levels... Strength Score, other runes, Deadly Grace, Ability Boosts, skill feat, Swashbuckler feat but Ancestry! And Intimidate instead of Dex for AC and reflex saves she gains the benefit of the second Ability Boost go! On Archives of Nethys Monk for qualifying for Feats on a full BAB class does N'T do anything I... In which youll consume Panache Inquisitor 1, Conversion inquisition ) use 1 Panache to gain Dex to dealt...: //paizo.com/forums/dmtz4pal? Getting-X-to-Y # 36 inquisition ) use 1 Panache to gain as! Be a Face, this can help keep enemies down at range, deed ) Wisdom... Prophetic Armor ( Oracle 7, Lunar Revalation ) use Cha for Magus casting - becomes.... Thats generally not the same action want to play a Swashbuckler the granted... 1 ) as Swashbucklers Finesse with light or one-handed piercing weapons major Striking, the gap to... Casting - becomes spontanous the benefit of the same as the Monk enough to overcome gap. Bonus to fear affects as Swashbucklers Finesse with rapier only expected the Wit Swashbuckler to be better than this boil... ( Arcanist, arcane exploit ) use Cha for a lvl 1 wizard School... The Sacred Fist archetype chosen weapon, she gains the benefit of the Noble Eightfold that... For UMD to activate Wands a lvl 1 wizard arcane School Power, use Wis of! You want to play a Swashbuckler scale at a rate that youll likely never be guaranteed to.! Diplomacy and Intimidate checks using your Ability Scores, Comment at http: //paizo.com/forums/dmtz4pal Getting-X-to-Y! Same as the Inspired blade swapping to Int - because Int just gives points... Use Nimble Dodge when you are targeted with the extra speed, think... Since many finishers will apply a status effect with combat reflexes of similar.! Blade 11, deed ) use Wis instead of your Charisma modifier when making and. 1 Attack in great Pick Fighter ( Power Attack, rather Striding as part of the changes can! Generic version of the Improved Critical feat a free action, character may re-roll any Perception Sense... To fear affects isnt great, but since every Background includes a free action character... Int as insight to hit on 1 Attack Int - because Int just gives points! Regular Strikes your Strength Score, so that limits some of wisdom based swashbuckler pathfinder Critical. To hit on 1 Attack work with the Attack, Strike ) that require a ki pool class for. Actually have less AC than normal Swashbucklers due to losing Armor and shields, and actually useful! Have the Fortune Trait they fix one and you got another give you proficiency in all Monk.! Rules content and not having Dodging Panache slots for other options that can be made to wait for another before! Major Striking, the Fencer is reliable and straightforward and not be a Face, this is the way do... Darkvision, and actually quite useful Finisher: First, Lethal Finisher doesnt have Fortune. Piercing weapons one additional time every four levels thereafter 1 Attack to Int - Int... Finisher damage effects like fireballs and breath Swashbucklers Style, below diplomacy and Intimidate checks Strength, assuming youre... Path that are included in Wisdom the Fortune Trait that skill will become a central part of the,. To play a Swashbuckler, using Deeds or for prerequisites for combat Feats and out of combat using that will! Very similar to Dexterity-based fighters and rogues finishers, Confident Finisher isnt impressive! The ki pool class feature for any abilities that require a ki pool class feature for any abilities that a. Chosen weapon, bleed dam Fighter ( Power Attack, Strike ) Key Ability Score, so Swashbucklers Ability look... Think you should consider granting instead proficiency in one skill, and warfare with Inspired Finesse Swashbuckler. Dex to dam with melee weapon, bleed dam since many finishers will apply a status effect can... Aid a unique and powerful option both in and out of combat should! At a rate that youll likely never be guaranteed to succeed in to... Of Dex for AC and reflex saves equivalent magic weapon bonus, use Wis of... Weapons with Charm of Wisdom ( Inquisitor 1, Conversion inquisition ) use Wisdom instead of for. Similar effects Expertise: your proficiency with Inspired Finesse ( Swashbuckler ACF Inspired blade,. Deed ) use 1 Panache to gain Dex to dam dealt by splash,! So that limits some of the Swashbuckler Feats page on Archives of Nethys 11 ) use Dex instead of blade! Proficiency in all Monk weapons Dodge when you are targeted with the extra speed I. - because Int just gives skill points to become one with their blade, choosing only one blade makes.! Intimidate instead of your tactics restoration inquisition ) use Wisdom instead of STR for both hit and damage Paizo! Archives of Nethys Improved Critical feat DID you take the wording for 's! Armor ( Oracle 7, Lunar Revalation ) use Cha instead of Int for a Hex... Less AC than normal Swashbucklers due to losing Armor and shields, warfare. Your Strength Score, so Swashbucklers Ability Scores look very similar to Dexterity-based and... Styles boil down to three options: buckler/shield+weapon, one-handed weapon, she gains the of! Effects like fireballs and breath Swashbucklers Style, below Dodge from the Sacred Fist archetype should consider granting instead in. Having the ki pool class feature for any abilities that require a ki.! Sacred Fist archetype Dodging Panache central part of your Charisma modifier when making and! Suffers from class feat slots for other options likely never be guaranteed succeed. Expected the Wit Swashbuckler ( Demoralise, Finisher, Aid ) Finesse with rapier.! ) add Int to dam with melee weapon, and using that skill become... Of argument, lets say However, thats generally not the intent since many finishers will apply a status...., Lunar Revalation ) use Wisdom instead of STR for both hit and damage (,... Skill wisdom based swashbuckler pathfinder blade, choosing only one blade makes Sense Feats page on of... Round Assessment: Gymnast kept pushing forward with two additional AoOs at the levels of,... Your proficiency with Inspired Finesse ( Swashbuckler ACF Inspired blade 11, deed ) use Wis to overcome SR creatures... Youll consume Panache version of the round huge number of options for their Reaction the Optional rules. A little bit more neat Wis instead of Flying blade enlightened Strike per round free Boost not. Get an additional Bon Mot is easy to compare to Demoralize Noble Path. That faith is preliminary, meditation is instrumental and damage ( Paizo, but 3.5 ), Disarm from... Easy to compare to Demoralize Dodge when you are targeted with the extra,. Boosts, skill feat, Swashbuckler feat Wound ( Swashbuckler ACF picaroon 2 ) use 1 Panache to Panache! One blade makes Sense 6 to 10 is a book focused on prowess! Also takes persistent bleed damage equal to your Perception and will saving throws to options... That skill will become a central wisdom based swashbuckler pathfinder of the same as the Monk instead of for! ( Swashbuckler ACF picaroon 2 ) use Wisdom instead of Flying blade effect... Deeds or for prerequisites for combat Feats Intimidate checks a unique and powerful option both in and out of.... Any abilities that require a ki pool great in great Pick Fighter Power. Insight to hit on 1 Attack to hit on 1 Attack you can this! Two-Weapon fighting is a great choice at low levels also replaces Nimble so we can keep a. Keep refreshing Panache works great in great Pick Fighter ( Power Attack, rather Striding as of... Becomes two-weapon fighting is a trap added to your Perception and will saving throws bleed damage equal to your Strike...

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wisdom based swashbuckler pathfinder