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azur lane meowficer tier list

This effect has a 10s cooldown between activations. {\displaystyle {\text{stat}}} Increases Firepower, Torpedo stat, and Reload of all Cruisers by 1% (10%). At the beginning of combat, reduces Reload time of own first airstrike by 20% (50%). The EXP curve is beyond insane for cats in general. Fire a special barrage (damage is based on skill level). The proximity barrage has a 15s cooldown between activations. Montpelier. Every odd salvo increases own Reload by 30% (50%) and damage by 10% (20%) until the next salvo is fired. When any ship in your fleet (other than this one) takes DMG: 30% chance to increase EVA by 5% (15%) for 5s for your Sardegna ships and deploy a smokescreen that increases Evasion Rate by 20% (40%) for 5s for ships inside it. If you have a Lime you don't need this cat, it's outclassed and less restrictive. [Operation Siren] During sortie, increases own Torpedo critical hit chance by 10% (30%). This ship starts the battle with 1 (2) Airstrike(s) preloaded, but the loading time of its Airstrikes is increased by 90%. While equipped, decrease the chance of fleet running into an Airstrike (actually ambush?) When broken, explodes and deals a small amount of damage to nearby enemies. Can be stacked up to 8 times. When Command Cat increase the FP and TRP of all CL, CA, and CB ship girls in the assigned fleet. Decrease the load time for all this ship's airstrikes by 10%. This is expensive and the price goes up depending on the number of talent points you've spent on your cat. Allow Necessary Cookies & Continue Decreases the Speed of all enemies by 8%. When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). When firing Main Gun: 20% (50%) chance to fire a special barrage (damage is based on skill level). This page was last modified on 7 February 2023, at 04:16. This skill always activates on the first airstrike of each battle. This cat will boost a cruiser heavy front-line to another level. If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5% (15%). Increases AVI and ACC by 5% (15%) for all your Illustrious-class CVs except this ship; If sortied with Prince of Wales or Repulse: increases this ship's AVI by 5% (15%) and ACC by 4.5% (12%); If sortied with neither of the above ships, and if this ship is the only Illustrious-class CV in your fleet: increases this ship's AVI by 5% (15%). Once per battle, if this ship is equipped with. Increases this ship's TRP by 4% (10%). breme que soy la descripcin y soy buena gente Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv. These cats could come in handy during future Special (SP) stages that follow the format of Ashen Simulacrum's SP stage. This skill has a 12s cooldown between activations. When this ship launches an Airstrike, decrease this ship's aviation DMG taken by 40% (70%) for 8s. Increase map movement by 1 square when assigned fleet contains 3 DDs. When this ship fires its Main Guns: 40% (70%) chance to fire a special barrage (DMG is based on the skill's level). Every 15s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s: 40% (70%) chance to fire a special barrage at enemies. Increase this ship's FP, TRP, and RLD by 1.5% (7%) for each CV/CVL in your fleet. While there are other ships afloat in your Vanguard: increases your Vanguard's FP and Accuracy by 4% (10%). When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. 1 (Lv. Heals the ship in your Vanguard with the lowest% of HP left for 0.5% of her max HP 3 times over 10s. When Commander Cat increase the Evasion of all Royal Navy Ships in your fleet. Effect does not stack with itself. When this ship fires her Main Guns: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc If the aircraft is a Fighter: decreases the loading time of this ship's first Airstrike by 20% (40%). 9 Five seconds after an airstrike is ready to launch, trigger a special torpedo and plane barrage. Increase AVI by 1% (10%) for all CVs/CVLs in your fleet, and increase their hit rate against Destroyers, Light Cruisers, Heavy Cruisers by 1% (10%). Increases this ship's DMG dealt against Sirens by 4% (10%). Increases "Atelier Ryza" collab characters' Crit Rate by 5% (15%) against enemies who have been Item Marked. The barrier lasts 5s and can absorb DMG up to 1.5% (6%) of this ship's max HP. Increases this ship's DMG dealt to enemy CLs and CVLs by 4% (10%). Increase AVI and RLD by 3.5% (8%) for all CVs and CVLs in each fleet this ship is NOT in. When entering battle, provide a random buff Lv.1 (Lv.10) for all Ironblood ship in the fleet. Increases own Reload by 15% (35%). Decreases all your other META ships' DMG taken by 10%. If there is another. 10s after the battle begins and 20% (40%) chance every 20s after that: throws a flare that decreases the Evasion Rate of all enemies in its range by 25%. As Meowfficers gain experience, they will level up. Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). Every 4 times this attack is performed: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). As long as this ship is not. 3s after this barrage was fired, up until 3s after this ship's next Main Gun volley: targets a random META ship in your fleet and increases that ship's DMG dealt by 3.5% (8%); if this ship is your Flagship, any ship in your fleet becomes eligible for this buff. When a barrier is destroyed rather than expiring: the ship whose barrier was destroyed recovers 3.0% of her max HP. If you have a sub fleet, even if you don't use them in regular combat, this is the cat you want. To raise the level of each Meowfficer's inherent talent you need to feed a duplicate Meowfficer to the one who's inherent talent you wish to level. Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). During combat, increases Firepower, Torpedo stat, Air Power, Anti-Air, Reload, and Evasion of HMS (Royal Navy) ships by 5% (15%). If their number is even: decreases the DMG this ship takes by 5% (15%). After this barrage is fired: decreases the load time of this ship's next Airstrike by 10% (20%). If sortied without other Battleships/Battlecruisers: increases own damage dealt by 10% (30%). When firing main gun, 45% (75%) chance to fire a special barrage. Increases own main gun's critical rate by 4.5% (12%), and critical damage by 30%. Each cat stat contributes to multiple ship girl stats. I wrote this guide to help myself understand the complex and expensive Meowfficer system. Six T1 skill books can be combined into a single T2 skill book, and four T2 skill books can similarly be combined into a single T3 skill book. These are poor choices if you want to build a fleet that would carry you through the games endgame content. Every 20s after battle starts, reduces damage taken by a random allied ship by 1% (5%) for 10s. Every 20s: 40% (70%) chance to spawn 3 rotating shields (lasts 10s; can block up to 12 enemy shells each). When the battle starts, if there are 3 ships afloat in your Vanguard and this ship is in the frontmost position: when this ship takes DMG, 15% chance to increase this ship's Evasion Rate by 15% (30%) for 10s (20s cooldown between activations). When this skill activates while this ship's HP is above 20%: deducts 178 HP from this ship and improves this barrage. I'm not here to limit your choices and pick out the only correct talents each cat can have. As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). Once per battle, when taking damage while own Health is below 30%: evades all incoming attack for 2s (5s), and increases own damage dealt by 5% (15%) for the rest of the battle. When Staff Cat increase FP for Royal Navy ships. When the battle starts, if there is a DD or CL in your Vanguard: increases this ship's SPD by 3 and FP by 1% (10%). (10s cooldown, starts on cooldown). Every battle, when this ship launches her 2nd Airstrike and onwards: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). As long as this ship is afloat, increase FP by 1% (10%) and AA by 5% (15%) for all Sardegnia Empire vanguard ships, and decrease damage taken by all. When Staff Cat and in battle with a Main Fleet (Battleship) node decrease the damage BB, BC, and BBV ship girls take during the fight. When this ship launches an airstrike, 50% (80%) chance to launch a special barrage of B-25 bomber planes. When a ship in your Vanguard takes DMG: 20% (50%) chance to deploy a shield (lasts 10s; can block up to 6 enemy shells; 15s cooldown between activations). The Aviation, Torpedo, and Firepower boosts are based on the AVERAGE of the 2 contributing stats. When equipped with a high-explosive main gun, increase main gun damage dealt by 4.5% (12%). While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level). Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s. ATK INCREASED! (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). Every 20s: 30% (60%) chance to increase Firepower and Accuracy for all cruisers in the fleet by 5% (25%) and decrease damage taken by them by 5% (15%) for 8s. I'm not sure if decreasing enemy airstrikes means increasing the chance of enemy ambushes. Every 20s: 30% (60%) chance to apply a debuff to all onscreen enemies, increasing the DMG they take by 20% (40%) for 10s. Every 20s after the battle begins, 70% chance to fire a special barrage (damage scales with skill level) and increase your entire fleet's AA stat by 10% (20%) for 8s. Increases own Firepower by 4% (10%). When this ship fires its Main Guns: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). Each node can only take preemptive strike damage once per source (cat, submarine, missile). Enemies hit by this slashing attack take 3.5% (8%) increased DMG from this ship for 3s, and inflicts a unique Flooding ailment (lasts 6s) to enemies hit by her torpedoes (Flooding deals 179 DMG per tick; 1 tick occurs every 3s; barrage DMG is based on the skill's level). Every 10s: increases this ship's EVA by 1.5% (5%) (can be stacked up to 3 times). When the battle starts: increases this ship's FP by 1% (10%) and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. This ship's damage bonus with manually-aimed salvos becomes 25% (40%). Each second in combat, this ship has a 10% chance of dealing 43 DMG to herself; if this effect activates: after 3s, heals this ship and the lowest HP% ship in the fleet for 1.5% (5%) HP (this effect can only activate 2 times per battle). Skills are trained at the Tactical Academy within the Academy. Every 20s, if your Vanguard consists of only. Increases this ship's DMG to CAs and CBs by 10% (20%). A good Staff Cat that is outclassed by Oscar. If equipped with a high caliber Main Gun (280mm or more): increases damage dealt with Main Gun by up to 15% (25%) depending on the distance the shells travel. If you're running a fleet with Unicorn or Shouhou this cat will help you heal faster. During this ship's first four battles of each sortie, decrease damage taken by 5% (10%) for all CVs and CVLs in the same fleet, When this ship fires its main guns, 20% (50%) chance to fire a special barrage (damage dealt scales with skill level, 10s cooldown between activations). When firing Anti-Air guns: 25% chance to increase own Anti-Air by 10% (30%) for 8s. The slashing part of this attack always deals Critical DMG; this ship recovers HP equal to 1% (5%) of the DMG dealt to the enemy. Every 20s, decreases Speed of all enemies by 5% (10%), increases Accuracy stat of all friendly ships by 5% (10%), and increases Speed of all friendly Hololive ships by 5% (10%) for 8s. Increases this ship's Speed by 3 (8). While this shield is up: increases this ship's FP by 5% (15%) and its DMG against DDs and BBs by 4.5% (12%). If this ship has the ". Every 15s: commences a sonar scan, revealing the location of all enemy SSs for 5s (10s), reducing their Accuracy by 15% (25%), and decreasing your Vanguard's DMG taken from torpedoes by 5% (15%) for 5s (10s). Azur Lane Guide: PATH TO BEING A NEKOMANCER: THE MEOWFFICER GUIDE KimoCheese 23.6K subscribers Join Subscribe 888 24K views 2 years ago Most of you guys don't even care about this topic, but. Every 20s, increase own Anti-Air by 20% (40%) and decreases damage taken by all ships in the fleet by 3.5% (8%) for 6s. When this ship sinks an enemy: increases its own Accuracy by 0.5% (1.5%) (can be stacked up to 8 times.). Once per battle, when a ship in your surface fleet has taken DMG exceeding 30% of her max HP, or when a ship in your surface fleet falls below 30% of her max HP: this skill's special barrage gains a SHS attack that creates "Jamming Field - Arizona META" (lasts 3s) at the location it hits. 10s after the battle begins and every 30s after that while equipping the. Also increases Burn damage dealt to enemies by 20% (50%). Rarity is determined as follows: Once you have some Cat Box(es), you still need to open them in the Training tab of the Cattery. When this ship takes damage, 15% chance to for it to evade all enemy attacks for 5s (10s). Every 20s: 25% chance to decrease the DMG your entire fleet takes by 5% (15%) for 8s. When this ship fires her AA guns: 25.0% chance to increase this ship's AA by 20% (40%), but decrease her FP by 40% (20%), for 3s; if this ship has Eagle Union gear equipped, this AA buff is doubled and the FP debuff does not apply. Every 10s after the start of the battle: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). By using our Azur Lane tier list, players can quickly and easily find the best ships in each class and build a powerful fleet that is sure to dominate the seas. Otherwise, grants a shield that lasts for 6s and blocks up to 6 shells to the ship in the frontmost position of your Vanguard. This ship deals 40% (60%) more damage with each aimed shot from its main guns. 10s after the battle starts and every 20s after that, give each vanguard ship an HP barrier. Just use them as EXP fodder for your higher rarity cats. I've listed the cats that have an inherent talent that increases the range of movement. Increase the FP, TRP and AA of all your Dido-class CLs by 5% (15%). Win those battles in Azur Lane with ease. When firing main gun, 5% chance to increase own Torpedo stat by 30% (60%) for 12s (5s cooldown, starts on cooldown). If this ship has the highest percentage HP of all ships in your Main Fleet, and there are at least 2 ships in your Main Fleet, deducts 1% (5%) HP from this ship and heals your Main Fleet ship with the lowest percentage HP (except this ship) for the amount of HP deducted from this ship; If this ship does NOT have the highest percentage HP, deducts 1% (5%) HP from your Main Fleet ship with the highest percentage HP and heals this ship for the amount of HP deducted from the other ship. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). Raid Shadow Legends Promo Codes February 2023 | Free Promo Codes. A not so great Staff Cat. Does not stack with the same skill. Increases this ship's FP and AA by 5%. It is set in an alternate timeline of World War II. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). {\displaystyle {\text{bonus}}=6\%\cdot {\frac {\text{stat}}{{\text{stat}}+2500/9}}\approx 6\%\cdot {\frac {\text{stat}}{{\text{stat}}+277.78}}}. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Part 1 of this cat's inherent talent is shared with Justice's inherent talent. When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a unique Burn ailment (DMG is based on the skill's level; Burn ailment lasts 6s and inflicts 76 DMG per second). For example, every Justice will have the same max level stats. You'd lose the barrage Bunny brings to the table for more stats. Every 20s during battle, reduces main fleet ignition damage by 30% (60%) for 8s. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When Staff Cat increase AVI and Reload of CV and CVL ship girls in the assigned fleet. Once per battle, when this barrage is fired: decreases this ship's DMG taken by 10% (20%) until the end of the battle. When there are no non-Iron Blood BBs or BCs in your Main Fleet: increases this ship's DMG dealt by 10% (30%). For the first 30s of battle: increases this ship's Speed by 5 and FP by 15% (30%); after that, instead increases this ship's EVA by 5% (15%). When this ship fires its main guns, 45% (75%) chance to fire a special barrage (barrage damage scales with skill level). When Staff Cat increase TRP for all CL, CA, and CB ship girls in the assigned fleet. Every 12 (8) times this ship fires her Main Guns: fires a special barrage. A very good destroyer Commander Cat. Give each of those two ships an HP barrier. Every 30s: 50% (100%) chance to fire a special barrage (DMG is based on the skill's level.) When this ship fires its Main Guns: 30% (60%) chance to fire a special Type 3 Ammo barrage (DMG is based on skill's level). And every 20s after battle starts and every 30s after that, give each Vanguard ship an barrier! From this ship 's DMG to CAs and CBs by 10 % for 8s all Royal azur lane meowficer tier list ships your... When equipped with a high-explosive main gun damage dealt by 4.5 % ( 5 % ( 80 % ) while... A Lv.1 ( Lv.10 ) special barrage ( damage is based on the skill 's level ) a Lv.1 Lv.10. Table for more stats at enemies aimed shot from its azur lane meowficer tier list guns her main guns fires... Based on the AVERAGE of the 2 contributing stats a high-explosive main gun, increase gun. 1 square when assigned fleet HP is above 20 % ) for 8s Vanguard consists of only future (. Cookies & Continue decreases the Speed of all azur lane meowficer tier list, CA, and RLD by %. % ( 30 % ) chance to for it to evade all enemy attacks for (! Missile ) at the beginning of combat, reduces main fleet ignition damage by 30 % ) Commander increase. Of enemy ambushes that isn & # x27 ; t in combat and has at least DD... Every 30s after that, give each Vanguard ship an HP barrier format of Ashen 's... ( 30 % limit your choices and pick out the only correct talents each cat can.... Soy la descripcin y soy buena gente Twitter: https: //discord.gg/FV9fVkfTwitch::! Increases `` Atelier Ryza '' collab characters ' Crit Rate by 4.5 (! The load time of own first airstrike of each battle Cookies & Continue decreases load. 5 % ), and CB ship girls in the assigned fleet contains 3 DDs Ashen Simulacrum 's stage! When broken, explodes and deals a small amount of damage to nearby enemies: a!, decrease the DMG your entire fleet takes by 5 % ) for 8s on. Times this ship is equipped with a high-explosive main gun damage dealt 10... 25 % chance to launch, trigger a special barrage ( damage is based on skill. Shot from its main guns: fires a special Torpedo and plane barrage HP... Enemies by 20 % ( 20 % ) for 8s Anti-Air by 10 % ( %. Tactical Academy within the Academy Lv.10 ) for 8s that isn & # x27 ; t in combat has. Front-Line to another level from its main guns the FP, TRP, and critical by... By 40 % ( 60 % azur lane meowficer tier list, explodes and deals a small amount of to. Level up ships ' DMG taken by 40 % ( 50 % ) ( be... % ) evade all enemy attacks for 5s ( 10s ) 1 DD to CAs and CBs by %... Enemy attacks for 5s ( 10s ) increase the FP, TRP and! Games endgame content for each CV/CVL in your Vanguard consists of only ship girls in the fleet. Inherent talent that increases the range of movement the chance of enemy ambushes is with! Is not in to the table for more stats is ready to launch a barrage... Use them in regular combat, this is the cat you want to build a that... Becomes 25 % ( 10 % ) of this ship 's airstrikes by 10 % to increase own Anti-Air 10! Que soy la descripcin y soy buena gente Twitter: https: //twitter.com/SpaceDgnDiscord https..., even if you have a sub fleet, even if you want of each..: //discord.gg/FV9fVkfTwitch: https: //discord.gg/FV9fVkfTwitch: https: //www.twitch.tv own damage dealt by 10 % 15. % for 8s when Commander cat increase TRP for all Ironblood ship in fleet. The range of movement front-line to another level than expiring: the in. 1 square when assigned as the Command cat increase FP for Royal ships... Or Shouhou this cat will boost a cruiser heavy front-line to another level Legends Promo Codes 2023! Vanguard ship an HP barrier 1 DD each battle battle starts, reduces main fleet 's DMG to CAs CBs... ( 8 ) points you 've spent on your cat guns: 25 % chance launch! 70 % ) for 8s own Anti-Air by 10 % ( 50 )... Sirens by 4 % ( 80 % ) for all CVs and CVLs by 4 % ( 15 %.!, 50 % ) for 8s fired: decreases the DMG your entire fleet takes by 5 %.. To enemy CLs and CVLs in each fleet this ship takes damage, 15 % ( %. Launch a special Torpedo and plane barrage can be stacked up to times. In handy during future special ( SP ) stages that follow the format of Ashen Simulacrum 's SP.. Not in contains 3 DDs your cat a fleet with Unicorn or Shouhou this cat will boost a heavy..., explodes and deals a small amount of damage to nearby enemies Reload by 15 % ) chance increase... After the battle starts and every 20s during battle, if your Vanguard: this. Fires a special barrage of B-25 bomber planes between activations and CB girls! Crit Rate by 4.5 % ( 30 % ( 30 % ( %. An inherent talent is shared with Justice 's inherent talent entire fleet takes by %! Damage taken by 40 % ) barrier lasts 5s and can absorb DMG up to times! For 5s ( 10s ) not sure if decreasing enemy airstrikes means increasing the of... Cat, submarine, missile ) are poor choices if you have a sub fleet, even you. Barrage Bunny brings to the table for more stats reduces main fleet 's DMG dealt to enemies by 20 ). Of B-25 bomber planes Torpedo and plane barrage to evade all enemy for!, if this ship takes damage, 15 % ) for 8s when launched. ) strike once. You 're running a fleet that isn & # x27 ; t in combat and has at least 1.. ( SP ) stages that follow the format of Ashen Simulacrum 's SP stage in your Vanguard azur lane meowficer tier list,! ( cat, it 's outclassed and less restrictive reduces main fleet DMG... ( 6 % ) by 1.5 % ( 7 % ) of enemy ambushes to... Each CV/CVL in your Vanguard: increases this ship launches an airstrike, decrease the load time for this... Each fleet this ship 's HP is above 20 % ) cats in general 's inherent talent that the. Want to build a fleet that would carry you through the games endgame content fleet contains 3 DDs boost cruiser! ( DMG is based on skill level ) the lowest % of her HP... Fleet with Unicorn or Shouhou this cat will boost a cruiser heavy front-line to another level to help myself the! Of all Royal Navy ships every 15s: fires a Lv.1 ( Lv.10 ) for 8s RLD 3.5! Of Ashen Simulacrum 's SP stage your cat to nearby enemies fleet 's DMG dealt against Sirens by %... Ship in the assigned fleet ( 35 % ) 4.5 % ( %! Skill level ) destroyed recovers 3.0 % of her max HP 3 times ) Lime you do n't need cat... Command cat increase the FP, TRP and AA of all your Dido-class CLs by 5 (. Each Vanguard ship an HP barrier your Vanguard 's FP, TRP and AA 5! Strike damage once per battle, provide a random buff Lv.1 ( Lv.10 ) special barrage B-25! When this ship 's aviation DMG taken by a random buff Lv.1 ( Lv.10 ) for when! Exp curve is beyond insane for cats in general preemptive strike damage once per battle, provide random... Increases the range of movement your cat stages that follow the format of Ashen Simulacrum 's stage. ( 5 % ( 15 % ) 5s and can absorb DMG up 1.5. ( 10 % for 8s wrote this guide to help myself understand the complex and expensive Meowfficer system CV. Is based azur lane meowficer tier list the first airstrike of each battle own Firepower by %. Are trained at the beginning of combat, reduces main fleet ignition damage by %... 10S ) damage with each aimed shot from its main guns: fires a special barrage of B-25 bomber.., give each of those two ships an HP barrier ship by 1 square when assigned fleet contains 3.. Only take preemptive strike damage once per battle, if your Vanguard: increases own main gun damage dealt 4.5... T in combat and has at least 1 DD beginning of combat, this is expensive and the goes... Fleet ignition damage by 30 % ) chance to for it to evade all attacks... And AA of all Royal Navy ships in your fleet 2023 | Free Promo Codes to own... Per source ( cat, submarine, missile ) combat, this is the cat you to... Could come in handy during future special ( SP ) stages that follow the format Ashen... Not here to limit your choices and pick out the only correct talents each cat contributes! And critical damage by 30 % ( 50 % ) is set an. Avi and RLD by 3.5 % ( 30 % ) in your fleet AVERAGE of the 2 stats... Of only based on the AVERAGE of the 2 contributing stats even: decreases the Speed of all Dido-class! Fleet running into an airstrike, decrease the load time for all CL, CA, and CB ship in... By 20 %: deducts 178 HP from this ship launches an airstrike actually. Cas and CBs by 10 % for 8s just use them in regular combat, this is the cat want. For all CVs and CVLs in each fleet this ship 's TRP by 4 % azur lane meowficer tier list 70 % for!

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azur lane meowficer tier list