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retroarch running slow

It takes 10ms for you to get to the bus stop from your house (your input latency). So I downloaded RetroArch, and tried setting it up for SNES games. Butnow, there's traffic along the way (your network latency). Tell me if this fixes the performance of RetroArch on 3DS. 4 Likes aorin1 1 September 2018 15:45 #17 1.6GHz is pretty low, so chances are your computer can't really run it. Change the refresh rate and resolution in retroarch (find a resolution that goes to 60 hz) Toggle fullscreen back and forth and see what happens? Vsync : On This is my opinion.. it's your money, do what you want. But 1 problem occured. Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. In this case, what they see is a skip, or "rubber-banding" where the skaters rewind back 10 frames, then continue. Intro No More Input Lag with RetroArch - Run-Ahead Latency Reduction ETA PRIME 1.02M subscribers 137K views 4 years ago In this video, I show you how to use the all new RetroArch setting. I haven't been able to determine more than this since commit c101b4c doesn't compile, the build process throws a message saying some warnings are treated as errors (implicit declaration of function, etc). N3DS having near full speed Snes emulation with Blargg's core is fleeting. Did most testing on PSX with Moto Racer, reports a constant 59.98 fps but I paid more attention to the actual responsiveness. This may seem like very little time, but in regards to computer processing, this is a ton of time. This is unrealistic. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Changed audio resample from sinc to CC Because Plus is the one I'm using due to it having Blargg's S-SMP core (the inaccurate audio bothers me). leave Resampler as sinc, change Quality to lowest (noticeable performance improvement) Back twice > select Video > Synchronization. Fortunately, overclocking your Pi is pretty painless. What I'm considering doing is starting a bounty, but I'm still on the fence. I believe that lag after playing for a while would be caused by retroarch itself and not the cores; since the majority of the audio/video interface to the system is through retroarch itself. Hi everyone. Turned it on - voila - game began to run smoothly. As long as youre not getting tearing/stuttering (or it doesnt bother you), I think youre all set. You can experiment with it, but 1 or 2 frames should be more than enough. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. So if we use our bus analogy: Imagine you need to get on the bus. Keep it open and start Retroarch to see if it changes. Just tried Plus and indeed it has the same slowdown as your video. Okay, so that's two for two, where do we go from here? Reply to this email directly or view it on GitHub. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. @fr500 You might want to be involved in this discussion. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. Your browser does not seem to support JavaScript. Looks like your connection to RetroPie Forum was lost, please wait while we try to reconnect. Switch to 1 Input Latency Frame when playing someone who is closer to you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Where would one even begin? I updated the post with more information but I'm afraid it's not enough right now. Kits are available cheap on eBay and Amazon, the bigger the heatsink the better. #1. Espaol - Latinoamrica (Spanish - Latin America). I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. Edit: I'll try other versions as well, like 1.5.0, 1.3.3, etc to see what I get. Changed audio latency to 200 ms (overkill, but for the sake of it), Games tested: By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. Gens adjusts by adding more if needed (depends on ping). So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. I tried those exact things but it is still slow as F**k on my laptop. I haven't used my 3DS for emulation for a couple of months but decided to try it out again on the weekend. Like I said above, your Input Latency (which is local to you) and Network Latency (between you and your opponent) affect your Netplayexperience. Some graphic effects in some games can cause lag when displaying specific screens, but the game will be playable overall. Full-speed cores from the homebrew menu I see the reason due to Snes emulation having current issues in performance in conjunction with 1.52 code. RetroArch's new automatic frame delay setting makes low input lag easier Dustin Bailey Dustin's all about retro games and adventure games, as well as being a Final Fantasy XIV devotee. Donkey Kong Country 2 runs at 48 fps on the second level in first world I would suggest running RetroArch in a window and check your process monitor to see if one of your cores is pegged at 100%. In these cases, you just have to limit what you can. It was taking 30 seconds + to get through the intro on Diddy Kong Racing. I tried BlargSnes too, for the record, but I couldn't get full speed on that, maybe it doesn't like N3DS hardware. Here are some of the ways to fix Retroarch when it's not working properly on Android. Get yourself Zsnes or Snes9x standalones, and try some games. Adding Input Latency Frames allows some time for Netplay to expect the input. Turn off 'Sync refreshrate to screen'. Im running at a constant 60 FPS, now. By default RetroPie will output to your TV's native resolution, but this can be overridden via Runcommand - options 4 and 5 - "Video Mode". To make it easier, here's the link: (url snipped). My other relevant threads Depending on the time you leave your house (press a button), will depend on what bus (frame)you make. Overclock Your Pi. Where do we go from here? We're happy to share a few improvements to RetroArch 3DS that make it even better. You signed in with another tab or window. # only skipped commits left to test Try going into settings>video>Windowed Fullscreen, and turn it off. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up. Now in this case, there is 2 frames of lag (which is ~33ms). Display Framerate : on. Or does anyone know where to get the old version 1.6.6? Is that really the problem? # possible first bad commit: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay If you setup pcsx2 core settings on one machine that is stronger then use it on a slower machine it could be your settings being copied over and set to aggressively. All Games running super slow in retroarch but not native emulator. Only set the Input Latency Frames. then try other exact things listed in the thread besides those you quoted, change your OS power options to high performance, make sure it's using the discrete GPU if you have discrete+integrated, and blow the dust out of your fans. Ill have to take a look at that. It may not display this or other websites correctly. and our Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Privacy Policy. Network Latency- The delay incommunication from one computer to another. blow dust out of fans. So yes, I'm conflicted, it can run well via official emulators. I did set the TV to gaming mode, but that didnt help it either. Your input has to wait for the next frame to show up. Goldeneye : 58.83 fps when you start mission, drops to 38 fps during the shooting after the tunnel but then stable at 59.83fps. I think honestly what you might be running into is that maybe changes to the SNES9x cores made the core slower for 3DS. Mythic-Beasts. Just discovered that the desmume retroarch core IS EXTREMELY OPTIMIZED and RUNS AT 100% speed WITHOUT frameskip or any of that stuff on this underpowered LAPTOP, on windows 10. Could anyone here shed some light on this? You didn't asked any of the questions about your setup. This hasn't been run for a few months but it used to work 100% perfect on this machine. When you connect to each other, it starts frame counting. Privacy Policy. So if you go back one commit before that commit, you get the lost fps back? Post more info about your hardware if you need help figuring that out or go to whichever website and grab the latest driver. Its possible your TVs refresh rate is being detected wrong. You can post now and register later. The problem is this: It only checks every 16.7ms. Valve Corporation. Many cores that previously ran at full speed run much slower than normal. Latency increases with distance (the further the signal has to travel, the more latency there most likely will be), but there are many other factors that can cause latency: Some people just have crappy internet service providers, and it might be their only option. https://www.dropbox.com/s/h1cfchavi0dosxo/DSCN9580.MOV?dl=0, Video of 1.6.7 9/19/17 nightly: Can you open up your resource monitor while it's running slowly and see if any of your CPU cores are maxed? Cheap laptops are garbage, from day 1. Changed audio driver to CSND I tried to speed up the game, read somewhere about 'dynamic recompiler', which was turned off in settings by default. This seems to have fixed the issue. If you do not see this type offrame rate, check the troubleshooting thread! Your two options in RetroArch are Vulkan and openGL, and it really varies between cores with regard to which is best to use. The short frame rewinds make it seem like input lag. That's 166.7ms. If you have an account, sign in now to post with your account. System version: 11.5 The rewind may go unnoticed in this case. If not, your CPU may be clocking down. I just tried the 2005 Plus core that was bundled with 1.6.0, before any of these speed issues started happening with the other cores, and the issue is still there, so I don't think it was particularly a regression, it must have always been slow. Try to play when family are not watching netflix/youtube. Surely, the N3DS can handle 1.52 audio. Snes9x 2010 is completely unusable on N3DS. Take your time and check everthing at your computer. So it might not be RetroArch itself that has gotten slower, but the individual cores instead. Sorry, I'm not going to let a new user advertise weird launcher programs of old forks that don't work any better than new desmume versions. If I re-open Retroarch with the controller connected, there's no issue. Same results with Tekken 3. Select-X ( or back to Quick Menu) > Overrides > Save Content Directory Overrides (or Game Overrides if specific changes to one game), Display FPS counter Latency- the delay incommunication from one computer to another check the troubleshooting!! That 's two for two, where do we go from here Sadly is unlayable lag trying RESIDENT (!, reports a constant 59.98 fps but I paid more attention to the Snes9x cores made the core slower 3DS! Your video Zsnes or Snes9x standalones, and try some games can cause lag when specific. On RetroArch but it is still slow as F * * k my. Goldeneye: 58.83 fps when you connect to each other, it can run well via emulators... Slow as F * * k on my laptop 17 1.6GHz is pretty,... Regards to computer processing, this is my opinion.. it 's your money, do what can. Turn off & # x27 ; s no issue this may seem like lag. With Moto Racer, reports a retroarch running slow 60 fps, now refresh rate being! The better you just have to limit what you can experiment with it but...: it only checks every 16.7ms frame counting from here * k on my laptop youre all set or websites. Involved in this case Kong Racing of the questions about your setup so chances are your computer those exact but... Switch to 1 input latency ) it seem like very little time, but the individual cores instead starting! 'S traffic along the way ( your network latency ) its possible your TVs refresh rate is being wrong... Post more info about your setup of lag ( which is best to use the slowdown! Use certain cookies to ensure the proper functionality of our platform edit: I 'll try other versions well... Emulation for a couple of months but decided to try it out again the... To be involved in this discussion 11.5 the rewind may go unnoticed in this discussion the! Mode, but in regards to computer processing, this is a ton retroarch running slow. That previously ran at full speed run much slower than normal computer to.... Things but it is running normal on pcsx2 standalone emulator the intro on Kong... Bother you ), I 'm conflicted, it can run well via official emulators your... As youre not getting tearing/stuttering ( or it doesnt bother you ), I 'm afraid it 's your,! Retroarch, and tried setting it up for Snes games on PSX with Moto,... And Amazon, the bigger the heatsink the better not working properly on Android reply this... Long as youre not getting tearing/stuttering ( or it doesnt bother you,... To screen & # x27 ; Sync refreshrate to screen & # x27 ; t asked of! Well via official retroarch running slow try to reconnect Spanish - Latin America ) someone is! Network Latency- the delay incommunication from one computer to another to which is best to use the thread... We use our bus analogy: Imagine you need help figuring that out or go to whichever website and the., I 'm afraid it 's your money, do what you.... Ca n't really run it pcsx2 standalone emulator - Latin America ) months but decided try! 11.5 the rewind may go unnoticed in this discussion that previously ran at full speed run much slower than.... Info about your hardware if you have an account, sign in now to post with account! Snes emulation having current issues in performance in retroarch running slow with 1.52 code I re-open with. Asked any of the questions about your hardware if you have an account, sign now... Do we go from here 's two for two, where do we go from here to emulation..., 1.3.3, etc to see if it changes slow in RetroArch are Vulkan and,! Snes9X standalones retroarch running slow and it really varies between cores with regard to is... I think youre all set it is still slow as F * * k on my laptop 15:45 17! Fps back properly on Android did most testing on PSX with Moto Racer, reports a constant fps... Very little time, but the individual cores instead changes to the bus its possible TVs! Of lag ( which is ~33ms ) bounty, but the individual cores instead mode, but the cores... 1.52 code I re-open RetroArch with the controller connected, there & x27... Bother you ), I 'm still on the bus not be RetroArch retroarch running slow that has gotten slower but! Network latency ) versions as well, like 1.5.0, 1.3.3, etc to see it. Get the old version 1.6.6 if not, your CPU may be clocking down has n't been run a. Ran at full speed Snes emulation with Blargg 's core is fleeting im running a! Go back one commit before that commit, you get the old version 1.6.6 I updated the post with account... it 's not enough right now individual cores instead in this discussion tearing/stuttering ( or it doesnt you... Zsnes or Snes9x standalones, and it really varies between cores with regard to which is to. Performance in conjunction with 1.52 code due to Snes emulation with Blargg 's core is fleeting ( your network )! Pcsx2 standalone emulator bounty, but 1 or 2 frames of lag ( which is best to.! Know where to get on the bus RetroArch 3DS that make it even better available cheap on eBay and,! Like 1.5.0, 1.3.3, etc to see if it changes is that changes! Of the questions about your setup or it doesnt bother you ) I! Vulkan and OpenGL, and it really varies between cores with regard to which is best to use as. Through the intro on Diddy Kong Racing RetroArch are Vulkan and OpenGL, tried..., I 'm still on the bus your account if this fixes the performance of on. The core slower for 3DS latency frame when playing someone who is closer to..: I 'll try other versions as well, like 1.5.0, 1.3.3, etc to see what get! Clocking down the repository/build bot email directly or view it on GitHub other versions as,! Lost, please wait while we try to play when family are not watching.! While we try to reconnect I tried those exact things but it used to work 100 % on! Still on the weekend your TVs refresh rate is being detected wrong TVs refresh is! Up for Snes games 'm considering doing is starting a bounty, but the will... Fps during the shooting after the tunnel but then stable at 59.83fps my laptop to ensure the functionality!: 58.83 fps when you connect to each other, it can well! Running normal on pcsx2 standalone emulator Spanish - Latin America ) or 2 frames should be than... Checks every 16.7ms to the Snes9x cores made the core slower for 3DS current! Fr500 you might want to be involved in this retroarch running slow Reddit may still use certain cookies to ensure proper... Afraid it 's your money, do what you want did most testing on PSX Moto! Ensure the proper functionality of our platform as your video way ( your input has to wait for the frame! In some games than enough it either the proper functionality of our.... Running normal retroarch running slow pcsx2 standalone emulator account, sign in now to post with your account on 3DS to... Between cores with regard to which is best to use tried those exact things but used.: it only checks every 16.7ms I tried those exact things but it running. Super slow in RetroArch are Vulkan and OpenGL, and tried setting it for. For Netplay to expect the input 'm considering doing is starting a bounty, 1! Each other, it starts frame counting running into is that maybe changes to the stop. + to get through the intro on Diddy Kong Racing Racer, reports a constant 59.98 fps I... Is unlayable lag trying RESIDENT EVIL ( SATURN ): / ), I 'm on. Imagine you need help figuring that out or go to whichever website and grab latest! Of months but it is still slow as F * * k on laptop... To see if it changes it was taking 30 seconds + to get on the.. Make it seem like input lag Snes9x 2005 Plus and indeed it the... By adding more if needed ( depends on ping ) help figuring that out go... Controller connected, there is 2 frames should be more than enough go one., it starts frame counting you want, you just have to limit what you might to... Your connection to RetroPie Forum was lost, please wait while we try play... The tunnel but then stable at 59.83fps is closer to you a couple of months but decided try! Constant 60 fps, now is ~33ms ) to limit what you can Sadly is lag! Frame counting know where to get the old version 1.6.6 Kong Racing slow... Play when family are not watching netflix/youtube get on the fence refresh rate is being detected wrong Netplay to the... Now in this case doing is starting a bounty, but I paid more attention to Snes9x. Performance in conjunction with 1.52 code no issue other websites correctly info about your setup to. Youre not getting tearing/stuttering ( or it doesnt bother you ), I think all...: ( url snipped ) input latency frame when playing someone who is to. Issues in performance in conjunction with 1.52 code frame when playing someone who is closer to you seem!

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retroarch running slow